Other than that, Devil May Cry 3 added some new abilities that were never brought back in later games such as the ability to body surf on top of downed enemies and spin on nearby poles to kick nearby enemies. I think the reason for this was to make it easier to cycle between weapons at the push of a button, though since the special edition version of the game allows you to play as Vergil who has 3 devil arms equipped at once, I don’t see why this couldn’t have been applied to Dante as well. The only catch is that you can only equip 2 devil arms (and firearms) at a time, meaning that you can only swap between two of them in battle. There are also 5 firearms for you to acquire as well which can also be swapped between. ![]() On top of styles, Devil May Cry 3 offers 5 unique devil arms for players to use which can be acquired over the course of the game, unlike previous games you can swap between these weapons on the fly which allows for even more combo potential as well as the convenience of being able to swap to a new weapon without having to enter the menu. It’s a bit more challenging to use though if you suck at timing your guards, it won’t be of much use to you, hence why I didn’t mess with it much myself. It kind of works similar to issens in Onimusha though unlike Onimusha, guarding alone does not make you immune to enemy attacks and you can store your issens and release them for massive damage. Royal Guard allows you to parry enemy attacks which requires really good timing, this style is clearly aimed towards skilled players and can be really effective if used well. It is basically the same as swordmaster but for guns, therefore while it does add a lot more flexibility, I don’t think is is meaningful as swordmaster by comparison simply due to the damage potential that swordmaster has which makes it a pretty poor trade off by comparison if you ask me. I find that Gunslinger is mostly pointless to use as unlike Devil May Cry 2, shooting enemies is typically not favored in Devil May Cry 3. Then you have Gunslinger and Royal Guard which I didn’t really mess around with all that much. Moves like Aerial Rave and Sky Dance in particular are extremely handy for staying airborne which can make it a viable alternative to Trickster in situations where air time is more important than evasion. This is a very fun playstyle to use and it is my favorite as some of the moves made available with swordmaster are really fun to use and brings more variance to close range combat. Swordmaster grants players a more flexible moveset to utilize for each devil arm the player has. Trickster alleviates this issue making it possible to move in any direction grounded and even evade in the air. ![]() I find that the standard evasion used in the presious entries felt awkward to use at times as dodging forward or backwards causes Dante to become airborne which isn’t always ideal. Trickster is without a doubt the most useful out of all the styles as it improves the player’s movement capability and allows for snapper evasion which can be extremely useful against certain bosses. If this doesn’t sell the game to you, nothing will.
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